using Game.AI.HFSM;
using Unity.Collections;
using Unity.Entities;
using UnityEditor;

namespace Game.AI
{
    public partial class AISystem : SystemBase
    {
        protected override void OnCreate()
        {
            
            BlobBuilder blobBuilder = new BlobBuilder(Allocator.Temp);

            ref HFSM_Status root = ref blobBuilder.ConstructRoot<HFSM_Status>();
            // ref BlobPtr<HFSM_Status> yourVariable = ref root.Next;

        }


        protected override void OnUpdate()
        {
        }
    }
}